Course Duration : 6 Months
Make work as fun as play! Design your own games. This is a comprehensive course that trains to conceptualize and design every aspect of a game art creation. It prepares you to be the brain behind your games through designing characters, Assets, Levels and everything which makes a game interesting. Through this course, students will learn the industry standard processes in 3DsMax and Unity3D. Hands-on exposure to these tools and techniques sets up students for long-term success.
Aim :
- Learn the theory and practice of industry standard tools and processes.
- Gain a toolbox of effective problem-solving skills required to build games.
- To build high-quality professionals who are effective in game design.
- Learn the required theory to start out as a Generalist in the industry.
- Practical hands-on classes with mentorship to gain real practical experience.
Entry Criteria :
- 10+2 or Equivalent (Any Stream) with good English communication skills and creative bent of mind.
- Applicant should have basics of computer graphics (optional).
- Admission is based on performance in the creative aptitude test and personal interview with the academic manager.
Course Structure :
Fundamentals of game design
- Introduction to the world of gaming.
- Design pipeline.
- Terminologies, Techniques, processes.
- Preproduction for games design.
- Texture creation and texture maps.
- Seamless textures creation for games.
3D Art design for gaming
- Character modelling for gaming.
- Asset creation for Gaming.
- Game level modelling.
- UV Unwrapping for gaming.
- Texturing for gaming ( Texture map creation ).
- Rigging & Animation for gaming.
- Texture Backing.
Unity 3D gaming engine
- Setting up gaming environment.
- Managing assets.
- Creating player control.
- Level design & Editing.
- Character animation.
- Occlusion culling & Particle system.
- Packing games.
Project
- Game preproduction based on a theme.
- Character & Level design for game concept.
- Packing own game in Unity3D.